module Perts 

{
	
item LegalBook
	{
	    DisplayCategory = Literature,
		Weight	=	1.5,
		Type	=	Literature,
		DisplayName	=	Legal Book,
		Icon	=	BoringBook,
		BoredomChange	=	+50,
		StaticModel = LegalBook,
		WorldStaticModel = LegalBookClosedGround,
		Tooltip = Tooltip_BoringBook,
	}

	
item OverlookFireAxe
	{
	    DisplayCategory = ToolWeapon,
		MaxRange	=	1.2,
		WeaponSprite	=	OverlookFireAxe,
		MinAngle	=	0.72,
		Type	=	Weapon,
		MinimumSwingTime	=	3.0,
		KnockBackOnNoDeath	=	TRUE,
		SwingAmountBeforeImpact	=	0.002,
		Categories	=	Axe,
		ConditionLowerChanceOneIn	=	35,
		Weight	=	3,
		SplatNumber	=	3,
		PushBackMod	=	0.3,
		SubCategory	=	Swinging,
		ConditionMax	=	13,
		MaxHitCount	=	2,
		DoorDamage	=	35,
		IdleAnim	=	Idle_Weapon2,
		SwingAnim	=	Bat,
		DisplayName	=	Axe,
		MinRange	=	0.61,
		SwingTime	=	3.0,
		HitAngleMod	=	-30,
		SplatSize	=	5,
		KnockdownMod	=	2,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	OAxe,
		RunAnim	=	Run_Weapon2,
        TwoHandWeapon = TRUE,
        DoorHitSound = AxeHit,
		HitSound = AxeHit,
		HitFloorSound = AxeHit,
		SwingSound = AxeSwing,
        BreakSound  =   AxeBreak,
        TreeDamage  =   35,
        MetalValue = 120,
        CriticalChance	=	20,
        CritDmgMultiplier = 5,
        BaseSpeed = 1,
        MinDamage	=	0.8,
        MaxDamage	=	2,
		WeaponLength = 0.38,
		DamageCategory = Slash,
		DamageMakeHole = TRUE,
		AttachmentType = BigWeapon,
		Tags = ChopTree;CutPlant,
		Tooltip = Tooltip_OverlookAxe,
    }

item BatLeth
    {
        DisplayCategory = ToolWeapon,
        MaxRange	=	1.27,
        WeaponSprite	=	BatLeth,
        MinAngle	=	0.8,
        Type	=	Weapon,
        MinimumSwingTime	=	2,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	LongBlade,
        ConditionLowerChanceOneIn	=	70,
        Weight	=	3.5,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Swinging,
        ConditionMax	=	15,
        MaxHitCount	=	2,
        DoorDamage	=	7,
        SwingAnim	=	Spear,
        DisplayName	=	BatLeth,
        MinRange	=	0.61,
        SwingTime	=	2,
        KnockdownMod	=	0,
        SplatBloodOnNoDeath	=	FALSE,
        Icon	=	BatLeth,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	30,
        CritDmgMultiplier = 10,
        MinDamage	=	1,
        MaxDamage	=	1.5,
        BaseSpeed = 0.9,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        BreakSound  =   CrowbarBreak,
		HitFloorSound	=	KatanaHit,
		ImpactSound	=	KatanaHit,
        DoorHitSound = KatanaHit,
		HitSound	=	KatanaHit,
		SwingSound = KatanaSwing,
		RequiresEquippedBothHands = TRUE,
        AttachmentType = BigBlade,
    }
	
	item MekLeth
	{
	    DisplayCategory = Weapon,
		MaxRange	=	1,
		WeaponSprite	=	MekLeth,
		MinAngle	=	0.65,
		Type	=	Weapon,
		MinimumSwingTime	=	4,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	SmallBlade,
		ConditionLowerChanceOneIn	=	70,
		Weight	=	1.5,
		SplatNumber	=	3,
		PushBackMod	=	0.3,
		SubCategory	=	Swinging,
		ConditionMax	=	15,
		MaxHitCount	=	2,
		DoorDamage	=	20,
		SwingAnim	=	Bat,
		DisplayName	=	Mek'Leth,
		MinRange	=	0.61,
		SwingTime	=	4,
		KnockdownMod	=	2,
		SplatBloodOnNoDeath	=	FALSE,
		Icon	=	MekLeth,
        BreakSound  =   MeatCleaverBreak,
        DoorHitSound = MeatCleaverHit,
		HitSound = MeatCleaverHit,
		HitFloorSound = MeatCleaverHit,
		SwingSound = MeatCleaverSwing,
        TreeDamage  =   15,
        CriticalChance	=	15,
        CritDmgMultiplier = 5,
        MinDamage	=	0.5,
        MaxDamage	=	0.9,
        BaseSpeed = 1.2,
      	WeaponLength = 0.2,
      	DamageCategory = Slash,
        DamageMakeHole = TRUE,
        AttachmentType = Knife,
  	}

	item Trophy1
	{
	    DisplayCategory = Weapon,
		MaxRange	=	0.8,
		WeaponSprite	=	Trophy1,
		MinAngle	=	0.65,
		Type	=	Weapon,
		MinimumSwingTime	=	2,
		KnockBackOnNoDeath	=	TRUE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	SmallBlunt,
		ConditionLowerChanceOneIn	=	25,
		Weight	=	0.5,
		SplatNumber	=	1,
		PushBackMod	=	0.3,
		SubCategory	=	Swinging,
		ConditionMax	=	10,
		MaxHitCount	=	1,
		DoorDamage	=	2,
		CanBarricade	=	TRUE,
		SwingAnim	=	Bat,
		DisplayName	=	SmallTrophy,
		MinRange	=	0.61,
		SwingTime	=	2,
		KnockdownMod	=	0,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	Trophy1icon,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   ClubHammerBreak,
        DoorHitSound = ClubHammerHit,
		HitSound = ClubHammerHit,
		HitFloorSound = ClubHammerHit,
		SwingSound = ClubHammerSwing,
        TreeDamage  =   0,
        MetalValue = 10,
        CriticalChance	=	20,
        CritDmgMultiplier = 20,
        MinDamage	=	0.1,
        MaxDamage	=	0.8,
        BaseSpeed = 1,
	    WeaponLength = 0.23,
	 	Tooltip = Tooltip_Trophy,
    }
	
item Trophy2
	{
	    DisplayCategory = Weapon,
		MaxRange	=	0.8,
		WeaponSprite	=	Trophy2,
		MinAngle	=	0.65,
		Type	=	Weapon,
		MinimumSwingTime	=	2,
		KnockBackOnNoDeath	=	TRUE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	SmallBlunt,
		ConditionLowerChanceOneIn	=	25,
		Weight	=	0.5,
		SplatNumber	=	1,
		PushBackMod	=	0.3,
		SubCategory	=	Swinging,
		ConditionMax	=	10,
		MaxHitCount	=	1,
		DoorDamage	=	2,
		CanBarricade	=	TRUE,
		SwingAnim	=	Bat,
		DisplayName	=	SmallTrophy,
		MinRange	=	0.61,
		SwingTime	=	2,
		KnockdownMod	=	0,
		CloseKillMove = Jaw_Stab,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	Trophy2icon,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   ClubHammerBreak,
        DoorHitSound = ClubHammerHit,
		HitSound = ClubHammerHit,
		HitFloorSound = ClubHammerHit,
		SwingSound = ClubHammerSwing,
        TreeDamage  =   0,
        MetalValue = 10,
        CriticalChance	=	20,
        CritDmgMultiplier = 20,
        MinDamage	=	0.1,
        MaxDamage	=	0.8,
        BaseSpeed = 1,
	    WeaponLength = 0.23,
	 	Tooltip = Tooltip_Trophy,
    }
	
 item FirePoker
	{
	    DisplayCategory = Weapon,
		MaxRange	=	1.2,
		WeaponSprite	=	FirePoker,
		MinAngle	=	0.65,
		Type	=	Weapon,
		MinimumSwingTime	=	2,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	SmallBlade,
		ConditionLowerChanceOneIn	=	15,
		Weight	=	1,
		SplatNumber	=	4,
		PushBackMod	=	0.3,
		SubCategory	=	Stab,
		AimingMod	=	0.8,
		ConditionMax	=	25,
		MaxHitCount	=	1,
		IsAimedHandWeapon	=	TRUE,
		DoorDamage	=	1,
		SwingAnim	=	Stab,
		DisplayName	=	Fire Poker,
		MinRange	=	0.8,
		SwingTime	=	2,
		KnockdownMod	=	0,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	FirePoker,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        TreeDamage  =   1,
        EnduranceMod = 0.5,
        BreakSound  =   CrowbarBreak,
        MetalValue = 100,
        CriticalChance	=	50,
        CritDmgMultiplier = 3,
        MinDamage	=	0.6,
        MaxDamage	=	1.2,
	 	WeaponLength = 0.45,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        HitFloorSound	=	HuntingKnifeHit,
        ImpactSound	=	HuntingKnifeHit,
        DoorHitSound = HuntingKnifeHit,
		HitSound	=	HuntingKnifeHit,
		SwingSound = HuntingKnifeSwing,
		AttachmentType = Knife,
    }
	
item UmbrellaSword
    {
        DisplayCategory = Weapon,
        MaxRange	=	1.1,
        WeaponSprite	=	UmbrellaSword,
        MinAngle	=	0.8,
		Type	=	Weapon,
        MinimumSwingTime	=	3,
        HitFloorSound	=	KatanaHit,
		ImpactSound	=	KatanaHit,
        DoorHitSound = KatanaHit,
		HitSound	=	KatanaHit,
		SwingSound = KatanaSwing,
        KnockBackOnNoDeath = TRUE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	LongBlade,
        Weight	=	2,
        ConditionLowerChanceOneIn	=	15,
        PushBackMod	=	0.5,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	3,
        DoorDamage	=	8,
        SwingAnim	=	Bat,
        DisplayName	=	Umbrella Sword,
        MinRange	=	0.61,
        SwingTime	=	2,
        KnockdownMod	=	0,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	UmbrellaSword,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        TreeDamage  =   0,
        CriticalChance	=	30,
        CritDmgMultiplier = 10,
        MinDamage	=	5,
        MaxDamage	=	7,
        BaseSpeed = 0.9,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        BreakSound  =   UmbrellaBreak,
        HitFloorSound	=	UmbrellaHit,
        ImpactSound	=	UmbrellaHit,
        DoorHitSound = UmbrellaHit,
        HitSound	=	UmbrellaHit,
        SwingSound = UmbrellaSwing,
    }

 item AZZK_pistol
    {
        DisplayCategory = Weapon,
        ImpactSound	=	null,
        MaxRange	=	11,
        WeaponSprite	=	AZZK_pistol,
        SoundVolume	=	75,
        MinAngle	=	0.95,
        Type	=	Weapon,
        MinimumSwingTime	=	0.5,
        ToHitModifier	=	1.5,
        NPCSoundBoost	=	1.5,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        SwingAmountBeforeImpact	=	0,
        ProjectileCount	=	1,
        ConditionLowerChanceOneIn	=	60,
        Weight	=	2,
        SplatNumber	=	3,
        PushBackMod	=	0.3,
        SubCategory	=	Firearm,
        ConditionMax	=	10,
        ShareDamage	=	FALSE,
        MaxHitCount	=	1,
        IsAimedFirearm	=	TRUE,
        DoorDamage	=	5,
        UseEndurance	=	FALSE,
        SwingAnim	=	Handgun,
        DisplayName	=	AZZK Pistol,
        MinRange	=	0.61,
        SwingTime	=	0.5,
        MultipleHitConditionAffected	=	FALSE,
        SoundRadius	=	80,
        MinDamage	=	1.2,
        MaxDamage	=	1.9,
        SplatSize	=	3,
        KnockdownMod	=	2,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	AZZK,
        RunAnim	=	Run_Weapon2,
        CriticalChance	=	20,
        CritDmgMultiplier = 4,
        AimingPerkCritModifier = 10,
        AimingPerkRangeModifier = 1.5,
        HitChance = 20,
        AimingPerkHitChanceModifier = 12,
        AimingPerkMinAngleModifier = 0.05,
        RecoilDelay = 32,
        SoundGain = 1.5,
        ClipSize = 15,
        ReloadTime = 30,
        AimingTime = 40,
        BreakSound = MagnumBreak,
        MetalValue = 30,
        AmmoBox = Bullets44Box,
        MaxAmmo = 6,
		BringToBearSound = MagnumBringToBear,
        SwingSound = MagnumShoot,
        HitSound = BulletHitBody,
		ClickSound = MagnumJam,
		EquipSound = MagnumEquip,
		UnequipSound = MagumUnEquip,
        InsertAmmoSound = MagnumInsertAmmo,
        EjectAmmoSound = MagnumEjectAmmo,
		InsertAmmoStartSound = MagnumInsertAmmoStart,
		InsertAmmoStopSound = MagnumInsertAmmoStop,
		EjectAmmoStartSound = MagnumEjectAmmoStart,
		EjectAmmoStopSound = MagnumEjectAmmoStop,
        ShellFallSound = MagnumCartridgeFall,
        AmmoType = Base.Bullets44,
        WeaponReloadType = revolver,
        JamGunChance = 0,
        haveChamber = FALSE,
        ManuallyRemoveSpentRounds = TRUE,
        AttachmentType = Holster,
        ModelWeaponPart = IronSight IronSight scope scope,
        ModelWeaponPart = RedDot RedDot reddot reddot,
        StopPower = 12,
    }



}
